Unreal Engine | University | 2016
Low-poly environment following a Will-o’-the-Wisp as most of the level’s only light source through a night time Forest/Marsh setting.
-short walking-sim type level for my Spatial Constructs storytelling module at university
-did everything for this from the level design, models, etc except the sounds which was sourced online
Quite happy for this one as my low-poly models I created for this turned out quite well, especially with the one-light-source aspect.