Unreal Engine | University | 2016

A short exercise in level design, scripting and spatial storytelling – essentially it’s a walking sim. The player is sent to investigate a recently abandoned human village and its neighbour, a Dwarven Hold.



Feature List

-northern human village and Dwarven Hold environment

-made using Unreal Marketplace Infinity Blade: Ice Lands asset pack

-blueprint Scripted openable bridges/gates, toggleable braziers and a 4-step puzzle

-matinee ranging from bridge/gate animation to camera panning cinematics


This was actually the first level I made in Unreal! Got an A in the related Game Engines module for this so I suppose its not that bad.