UNREAL 4 LEVEL
Unreal Engine | University | 2016
A short exercise in level design, scripting and spatial storytelling – essentially it’s a walking sim. The player is sent to investigate a recently abandoned human village and its neighbour, a Dwarven Hold.
-northern human village and Dwarven Hold environment
-made using Unreal Marketplace Infinity Blade: Ice Lands asset pack
-blueprint Scripted openable bridges/gates, toggleable braziers and a 4-step puzzle
-matinee ranging from bridge/gate animation to camera panning cinematics
This was actually the first level I made in Unreal! Got an A in the related Game Engines module for this so I suppose its not that bad.