StarRunners: SNAPSHOT

GameMaker | University | 2016

An endless runner centered around the theme ‘Jump’, in this case the game takes inspiration from the ‘Air Dodge’ mechanic from Smash brothers.




-worked alongside an artist to rapidly create this prototype in 48 hours

-2D sidescrolling endless runner with simple parallax scrolling

-directional Air Dodge “Pose” Mechanic to navigate (Right-Click)


This was a lot of fun to do and was essentially a game jam-esque experience.