GameMaker | University | 2016
An endless runner centered around the theme ‘Jump’, in this case the game takes inspiration from the ‘Air Dodge’ mechanic from Smash brothers.
-worked alongside an artist to rapidly create this prototype in 48 hours
-2D sidescrolling endless runner with simple parallax scrolling
-directional Air Dodge “Pose” Mechanic to navigate (Right-Click)
This was a lot of fun to do and was essentially a game jam-esque experience.