DARKNESS AT HIGH HOUSE
Unity | University | 2016
An endless runner focusing on darkness and light mechanics, with a wall of darkness chasing the player. The game utilizes procedurally generated rooms and levels.
What I did
-was producer for this, leading a team of 7 other students
-gameplay and level design, creating obstacle and room prefabs to generate levels
My first team project at university created over a single semester alongside other modules.