DARKNESS AT HIGH HOUSE

Unity | University | 2016

An endless runner focusing on darkness and light mechanics, with a wall of darkness chasing the player. The game utilizes procedurally generated rooms and levels.

 


 

What I did

-was producer for this, leading a team of 7 other students

-gameplay and level design, creating obstacle and room prefabs to generate levels

 

My first team project at university created over a single semester alongside other modules.