What I needed to do
- Tap to Jump
- Tap and Hold to Parachute
- Tap to shoot Rope
- Accelerometer to move left/right
Apparently (for now) I don’t need to work with Input.touch as the Input.GetMouseButton(0) works for your usual mouseclick as well as a single tap.
- Respawning doesn’t respawn the powerups due to its nature and prevent progress, may need to stick to reloading scenes (no multiple respawn points)
- Background needs some differences (tiling?) as its sometimes difficult to tell if you’re moving due to the minimalist nature
- Obvious graphical hitches related to 2DDL Lighting system
- Sometimes respawning via killbox makes two players appear
- Wall Jumping is too hard (requiring major tilts where you can’t even see the screen)
- ropeHook deployment is awkward as it requires aiming whilst others require taps anywhere
- Landing on platforms is hard, a simple element made much more interesting due to the accelerometer
- Frustrating enough to make you want to try again but not so much to make you quit (main KPI for casual games!)
For the video below I fixed the Wall Jumping is too hard by multiplying the accelerometer input by 2 to make it more sensitive to tilting.